Undergraduate Programming Intern
Location: Hybrid/Remote
Dates: June 1st to July 16th, 2026
Deadline: May 22, 2026 (Closed)
Pay: $1,250 Stipend for the 6-week program (Estimated 8-12 hours/week)
Role Overview
Dog Water Studios is searching for a dedicated Undergraduate Programming Intern to support our engineering team as we prepare our upcoming titles for multi-platform release. In this role, you will play a crucial part in bridging the gap between core development and final deployment, ensuring our software architecture scales elegantly across different hardware ecosystems. You will gain hands-on experience navigating the complexities of modern game engines and the rigorous certification pipelines required by major console manufacturers.
Job Duties
- Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
- Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and multi-language UI scaling.
- Profile and optimize runtime performance, memory allocation, and CPU/GPU bottlenecks within Unreal Engine.
- Develop and maintain internal tools and scripts to streamline asset integration and improve team workflows.
- Assist in merging code, resolving conflicts, and managing branch stability within a version control environment.
Logistics & Expectations
- Duration: June 1st to July 16th, 2026.
- Hours: Estimated 8-12 hours per week.
- Location: Work can be done remotely, with options for hybrid collaboration.
Requirements
- Currently enrolled in an undergraduate program for Computer Science, Game Development, or a related technical field.
- Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
- Strong foundational knowledge of version control systems (e.g., Git, SVN).
- Excellent problem-solving skills and the ability to debug complex systems efficiently.
Nice-to-Haves
- Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
- Experience using Perforce (P4V) and advanced branch management strategies.
- Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
- A passion for narrative-driven games and educational titles.
Applications are Closed
This position closed on May 22, 2026 and is no longer accepting submissions.