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Undergraduate Programming Intern

Location: Hybrid/Remote

Dates: June 1st to July 16th, 2026

Deadline: May 22, 2026 (Closed)

Pay: $1,250 Stipend for the 6-week program (Estimated 8-12 hours/week)

Role Overview

Dog Water Studios is searching for a dedicated Undergraduate Programming Intern to support our engineering team as we prepare our upcoming titles for multi-platform release. In this role, you will play a crucial part in bridging the gap between core development and final deployment, ensuring our software architecture scales elegantly across different hardware ecosystems. You will gain hands-on experience navigating the complexities of modern game engines and the rigorous certification pipelines required by major console manufacturers.

Job Duties

  • Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
  • Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and multi-language UI scaling.
  • Profile and optimize runtime performance, memory allocation, and CPU/GPU bottlenecks within Unreal Engine.
  • Develop and maintain internal tools and scripts to streamline asset integration and improve team workflows.
  • Assist in merging code, resolving conflicts, and managing branch stability within a version control environment.

Logistics & Expectations

  • Duration: June 1st to July 16th, 2026.
  • Hours: Estimated 8-12 hours per week.
  • Location: Work can be done remotely, with options for hybrid collaboration.

Requirements

  • Currently enrolled in an undergraduate program for Computer Science, Game Development, or a related technical field.
  • Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
  • Strong foundational knowledge of version control systems (e.g., Git, SVN).
  • Excellent problem-solving skills and the ability to debug complex systems efficiently.

Nice-to-Haves

  • Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
  • Experience using Perforce (P4V) and advanced branch management strategies.
  • Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
  • A passion for narrative-driven games and educational titles.

Applications are Closed

This position closed on May 22, 2026 and is no longer accepting submissions.

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